A Retrospective
In retrospect, it’s difficult to gauge how successful this project was. Sampling ideas from the game’s extensive soundtrack is like panning for diamonds in a pile of gold. It’s impressive how little repetition the game’s tracks use, and yet each track has so many sonic and musical ideas that can be expanded to full tracks that stand on their own.
Terrarian State of Mind’s compositions have tried to do many things: clean, Dr Dre-inspired (Make My Slime the Blue Slime); multi-section, highly-layered (Honeyed Herplings, The Land of Deceiving Looks); minimalistic, sample driven (Skellington J. Skellingsworth, Why Do I Hear Boss Music?); crescendos (You are a Terrible Person); industrial (Soul of Might, Skeletron Sans); lo-fi (Lunar Lunatic Lo-Fi); and straight experimental (Call of the Moon Lord).
I often revisit the individual tracks from Terrarian State of Mind, and my enjoyment of them as a piece of music is erratic: sometimes I think I’ve struck gold, other times I might think the same track is a dud. Regardless, it was an enjoyable journey, and the foremost priority was experimentation: trying to recontextualise samples, layering different sounds, making each track different, and creating a soundscape as wild, chaotic, maximalist, flavourful, and multi-faceted as Terraria itself.