Plantera
The big momma of the second third of the game, she was probably the toughest boss to depict in 3D. Plants are generally tedious to model, and angry, carnivorous, wall-climbing flowers are especially so. Despite this, the end result was very satisfying, the bulk of the animation was done with displacement modifiers, with the climbing vines rigged with an armature, and the tentacles animated in a similar way to the Wall of Flesh’s Hungry. The second phase transformation was done similar to the Twins with a particle system ejecting the petals. Finally, Plantera spores litter the atmosphere of the Underground Jungle.